Tag Archives: Elves

The Timeline Predicament


Two points are involved, perhaps more in the end, with getting this timeline together. The first of which was deciding how much time should pass before it was believable the first war occurred. As mentioned before, this world is not an Adam and Eve like society where it started with two people and from those two people all of mortal kind stems. The first conflict is between two races of people; the Sylvan, the children of Danu, and the Sidhe, the children of Erebh. The Sidhe are in essence created in secret and hidden from the rest of the world, so their procreation can be watched and managed with absolute care. With that evil kept secret, the other races can be watched as well, though not in the same way. Regardless, there is nothing hampering their procreation. And since they are not like Adam and Eve, they are placed in numerous places within each world, to grow in many realms. So, with roughly 150 years, I hope it is believable but I still wonder.

The next point of worry is the statement in the story that, within the world of Demeteria, the Ageless Empire lasted for 1,000 years. So I have to struggle into stretching the timeline out to make it believable for a few hundred years of history prior to the Empire’s rise, a few hundred years after for the unification of the Elves into their new nation, and the final lead in to the current timeline of the story in Repeating History. Once I have the elven part of the timeline fleshed out, I’ll have to work on the human end again, and fix their end to match the Elf timeline, but that will, in the end, include pretty much doubling the content I already have there, which will be rough. And then of course, there’s the nearly 2,000 years of Dwarven civil conflict that weaves in and out of it, and blends with both human and elven histories. Both Elven and Dwarven are in the works at the moment, but I will be focusing on the Elves first.

DwarfTimelineWIP ElfTimelineWIP

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Timey Whimy Liney Whiny


Here comes the shocker, I know nothing about Dr. Who. Just have friends who say Timey Whimy a lot, so I’ve picked it up.

Anyway, onto seriousness. As I’ve mentioned, I worked on some World Building stuff through Writing.com, and of that stuff, a Timeline was a part of it. I had always wanted to build up a time line, to show specifically the past events I mention of the history of Haven in my writing. However, with working on the timeline I looked, of course, at things that also pre-date Haven and things that have nothing to do with the Human’s regions of the worlds. However, I did work on Haven’s history mostly for the purposes of the Writing.com class and preparation in world building.

I got 640 years into the history of Haven, when I stared at a single line of the timeline and my jaw dropped. The line was simply … “Elena Outridge is born.” Now, why is that a problem. Well, I mentioned this on my tumblr site, so those that watch there are going to see it again, but now that I’m trying to force myself to be more adamant about blogging, I have this site and tumblr linked up so that both display the same post as I make them, mainly to reach more people, but also to see just how many people see it. Is my tumblr site getting more attention or this one?

Well, anyway, another character in my story mentions that a specific empire lasted for 1,000 years. So, not reaching 1,000 years yet was one problem. The other problem was that Elena is in the same story. She’s of a long-living race, so it’s not an issue if she lives to be 400+ years old, but she’s supposed to still be young when she meets Alek, the main character of that story where it is mentioned the empire lasted for 1,000 years. With that being said, it is not just a matter of reaching the year 1,000, because obviously, the world was not created with an empire in power, not the empire had to rise to power. And how long does that take? How long does it take for the people placed on the world in the moment of creation to reach a population capable of waging war on each other? So it’s possible I’m looking at not just reaching 1,000, but adding 1,000 years to the timeline. With the thought of adding 1,000 years in between what I already had for Haven came to me, I had a moment of lost enthusiasm and motivation to continue.

However, I’m still at it. I have taken my focus off of Haven though. The Empire in question is an Empire forged by a group of Elves. It does not have any baring on the history of Haven, and the Elves were not at odds with the humans of Haven, but simply, one characters tells Alek, a human of Haven, about the empire the Elves had. It is part of his education and training to be a soldier, so it is something I need to flesh out since he will be learning about it. The first thing I did was look at creation and that question I asked just a moment ago. How long would it take for the people of creation to grow into civilizations large enough to wage war upon each other? This is not an Adam & Eve style creation, because there are more than just humans in my worlds. There’s Humans, Dwarves, Elves, Orcs, Trolls, Dragons, and various other minor races. More importantly, the Elves and Dwarves are divided into subcategories or subspecies based upon certain things. For the Dwarves, they are divided among the different forms of stone and mineral that they come from. Elves are divided among the different terrain styles or terrain fixtures where they live. Thus, there are Iron Dwarves, Stone Dwarves, Obsidian Dwarves, etc. and Forest Elves, Sand Elves, Snow Elves, etc. So, these worlds follow a multiple Adam & Eve style of creation. There are multiple locations, or centers of civilization, where two of each are placed. Even without only two people being the beginning, there was still the wonder of how fast these groups could grow. I wagered 100 years, and pushed that first war back an extra 100 years than I had previously. Then, from the end of that war, I followed from there and began the history of the Elves and the Ageless Empire.

It is going slowly, as coming up with 1,000+ years of history is daunting to say the least. Especially about a group I had never made any specifics about except in regards to their fall. However, I did add a couple facts to work with when I made the calendar I mentioned in a previous post. Two of the months are, like in the Gregorian Calendar, named for two figures in regards to Elven History. Where in the Gregorian it is July named for Julius Caesar and August named for Augustus Caesar, I have Hyandime and Raenime named for Raenir ael’Sylvere, the man who led the Gray Elf Nation that would become the Ageless Empire when he finally drove the Orcs away, and Hyandur Silverleaf, the man who had united the various Elven sub-races into a unified nation after the Ageless Empire’s fall had scattered them. For now, I focus on the Empire’s rise, as I have not even reached that point yet.

In the next post about timelines, I will share some screenshots of what I’m working on, as I fill my head up with names that will live and die in the space of 20 lines of text, perhaps.

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Elven Currency Pt. 2


So, after writing the other post about currency, I got to thinking about what the coins would look like. Other than a circular shape and the color of their respective metals, I thought about the different leaves that would be used to decorate the individual coins to give another bit of a look to represent their value, especially since there’s more than one coin for each type of metal.

Per – Beech Tree leaf, simple oval shape, no serrations or parts.
Mir – Water Birch leaf, oval shaped with serrated “teeth” along the edges.
Uru – Alder leaf, tear drop shaped, serrated edges.
Eneg – Ash leaf, ellipse shaped with pointed ends, no serration.
Paen – Rowan leaf, long oval shaped leaf, rounded ends, minor serration.
Telem – Apple leaf, rounded, semi oval shaped leaf, pointed end, no serration.
Síla – Grape leaf, large three pointed, circular shaped leaf, minor serration.
Pery – Horse Chestnut leaf, 5 parted, oval shaped leaves, no serrations.
Col – Maple leaf, the royal symbol, 3 pointed leaf, no serrations.
Mall – Maple leaf, the royal symbol, 5 pointed leaf, no serrations.
Airi – Green Poplar leaf, three serrated, smooth tip lobes.
Carar – Ivy leaf, three pointed lobes, no serration.
Celer – Oak leaf, multi-pointed lobes, no serration.
Ithil – Fig leaf, five lobed, round tipped, minor serration.
Laur – Hemlock leaf, multi-pointed, tiny leaves forming larger three-pointed leaf shape, minor serration.
Macal – Leather leaf Fern, a cluster of tiny oval leaves close together and connected upon a fern branch.

I’m sure I could have done better with some of them, but I could no longer think of any leaves that seemed like they could fit.

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Elven Currency


Watching an episode of the Hercule Poirot mysteries, I was encouraged to look into information about old currencies. Specifically, a scene regarding the “absurdity” of a six shilling (72 pence) charge for a chunk of meat (during post WWII times) prompted me to look into the set up of the old English currency, and from there, I looked into others, like the ancient Greek drachma and the Roman denarius. This got me thinking about the currency the Elves would use in my stories. I decided to take a little of the Roman and English stuff and come up with my own names, and form the currency for the Elves, even if it’s only mentioned briefly in certain scenes of my writing. It helps me feel like it is all more alive in my head. Anyway….

The lowest form of the currency is a cent or pence equivalent, and since the majority of the Elves are generally a nature loving breed of people, I presumed that the names for these things should be based around nature. Thus, their cent is called a “Lasse” which means leaf. And under the pretense that there are many leaves on a Tree, their dollar, or pound, would be named for such, or “Ord.” Lastly, I felt, why stop there? Just as there are many leaves on a tree, there are many trees in a forest, and so there is a higher dollar, or pound, named thusly, or “Eryn.” Each individual coin I named to reflect some aspect of the material used to make such a coin. Sometimes, currency gains slang terms that become universally recognized and accepted. (i.e. buck being used to refer to the dollar, quid being used to refer to the pound)

Tel’Lasse (“The Leaf”), Tel’Orn (“The Tree”), & Tel’Eryn (“The Forest”)
Per – copper coin, Per are worth 1/2 of a Lasse. (also sometimes called a Tharn, “Twig”)
Mir – copper coin, Mir are the standard 1 Lasse coin. (A Leaf)
Uru – bronze coin, Uru are worth 3 Lasse.
Eneg – bronze coin, Eneg are worth 6 Lasse.
Paen – silver coin, Paen are worth 12 Lasse.
Telem – silver coin, Telem are worth 30 Lasse. (also sometimes called an Olb, “Branch”)
Síla – gold coin, Síla are worth 75 Lasse.
Pery – gold coin, Pery are worth 150 Lasse.
Col – Tamberil coin, Col are worth 300 Lasse, or 1 Orn. (A Tree)
Mall – Tamberil coin, Mall are worth 900 Lasse, or 3 Orn.
Airi – Gaeril coin, Airi are worth 1,800 Lasse, or 6 Orn.
Carar – Gaeril coin, Carar are worth 3,600 Lasse, or 12 Orn.
Celer – Mithril coin, Celer are worth 9,000 Lasse, or 30 Orn.
Ithil – Mithril coin, Ithil are worth 22,500 Lasse, or 75 Orn.
Laur – Maldaril coin, Laur are worth 45,000 Lasse, or 150 Orn.
Macal – Maldaril coin, Macal are worth 90,000 Lasse, 300 Orn, or 1 Eryn. (A Forest)

And now, a little information on the metals. Mithril did not only feature in the Tolkien universe of stories around Middle-Earth, but in other fantasy realms. According to dictionaries compiled from Tolkien’s writing, Mithril means “shining gray” and is used to refer to true-silver, perhaps platinum. I felt why should silver be the only one. So I came up with Tamberil and Maldaril as copper and gold equivalents to that idea. The idea of bronze coins comes from the roman currency system. Oddly, there is no word for bronze in Tolkien’s Elvish languages. I used Gaer for the sparkling bronze equivalent, because it has to do with the color of copper, which is as close to bronze as I can find among the dictionaries. It means red and ruddy, more than copper, so… take what you can get. Anyway, there we have it.

Obviously, the coins would also be carved into the shapes of leaves, perhaps with some green worked in with the metals, to make them look more like leaves.

Anyway, this is only the currency for the Elves, and could be the same for Elves from Arvandor as well as Demeteria, as the designs carved on the leaves themselves could specify which world they’re from, as opposed to the leaf design aspects. Like with other coins, marks of the monarchs could be on one side, while the other side bore the mark of the leaf and perhaps some structure or saying. I’ll be working on currency ideas for the other groups of peoples within each story in time as well though.

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More Dwarven Culture


Since I recently expanded some on the culture, custom, and scientific layout of the Elves and their home, I thought I’d continue that and expand upon the Dwarves of my stories. As I did with the Elves, this will center in, mostly, on those that reside within the world of Demeteria. This is mainly because there have yet to be any Dwarves appear within my Dorian story. Ideally, they will be the same generally in Arvandor as well, but there will of course be some difference, as there can always be some similar yet different variations in the two worlds in many ways.

In my first post about Dwarven culture I made comment that they primarily focused their religious worship on the Prime Fae Terranis. Now, since Terranis is one of a pantheon of ‘gods’ similar to that of the gods of Olympus or the Norse gods, it seems odd that this group should pay reverence to one and completely ignore the others. Just as I am sure in history there was no singular group of people that worshiped one god of the Greek or Norse pantheons and ignored the others, as that could easily draw the ire of any of those other gods. Thus, I think it is better to revise this in saying that they worshiped Terranis, but under the belief that he was the chief god of his own pantheon, or the sole god with a legion of lesser celestial beings serving him. With this being their belief or view, then this means that there is naturally some differences in how they viewed the other events around the origins of the cosmos.

Dwarven history texts will state, as does the Elves’ texts, that the Dwarves were once allied with the Sylvan. The Sylvan clearly believed in the whole of the eight Prime Fae. However, perhaps by a different name, the Dwarves would have revered Terranis as the embodiment of the earth they walked upon. As was said in the previous post about Dwarven culture, it is believed that the gems and minerals found in mines amidst the earth were decorations to the armor that Terranis wore, and thus reverence of them is viewed as a reverence to him. Decorating one’s house, or fashioning jewelry with these things is an homage to Terranis, but fashioning such things into one’s armor as well is the highest form of such reverence. Not to say anyone could do it to show how much they love Terranis, but that only those of high stock could be allowed to do such. The nobility and royalty of the Dwarves are thus viewed as favored by Terranis, and perhaps carved from the earth by his own hands rather than one of the many celestial servants of Terranis.

Dwarven taxonomy, or classification, is not divided into area of origin like the Elves, but rather of the sort of metal or mineral they were “born” from. There are Stone, Metal, and Mineral Dwarves, as the major classifications, though few make such a broad distinction in any case except for Stone Dwarves. Very few go so far as to further define Stone Dwarves (i.e. Granite Dwarves, Limestone Dwarves, etc.) However, Metal and Mineral Dwarves are never called such, and instead, are generally referred to by the further classification that fits (i.e. Iron Dwarves, Copper Dwarves, Garnet Dwarves, Emerald Dwarves, etc.) As such, there are far more classifications of Dwarves than there are of Elves. This leads way to designating Dwarves into classifications with fictional metals, minerals, etc. (i.e. Mithril Dwarves, etc.) Lastly, while Elves predominantly were born, lived, and continue to live within the constraint of Verdania and Silveria, the Dwarves live all throughout the world of Demeteria, and can be found on every continent. This is also true for all worlds within the cosmos.

There are typical regions Dwarves will be from, depending what type of Dwarf they are, but there is always the chance that, just as more common stone and metals are found in various regions, one will find their respective type of Dwarf in various regions. Example, just as Iron is a common metal, it is likely to be found in many different mountain chains, rather than simply within the Hallvardr Mountains of northern Verdania. Thus, one will find homes for Iron Dwarves in all mountains that possess some iron in them. After the matter of what their origin is, their classification is by family. Dwarf Families are always large, and Dwarves do not put less emphasis on family even when they are not as directly related. All family is cherished, from parent and child to 3rd cousins, and no matter how much removal from the main line of the family. These are regarded as clans. Some clans are regarded as minor nobility and Dwarves put special effort into the record keeping of lineage, to maintain knowledge of who is owed what honors, especially when it comes to decorating armor with adornments that honor Terranis. Specifically, families of the Mineral and some Metal Dwarves are viewed as the royalty and nobility, while other Metal Dwarves and Stone Dwarves, are regarded as the lesser families.

There isn’t any real variation in their homes, however. One mountain range to the next is pretty much the same, only differing in climate and altitude. However, the Dwarves live under the surface, not on the mountains, but in the mountains. Long ago, Dwarves feared emerging from their underground halls, feeling that the lack of a ceiling of stone over their heads would result in them ‘falling’ into the nothingness of the sky and vanishing altogether. Thus, the mountains that the Dwarves called home became individual kingdoms, and Dwarves did not interact with other Dwarves from other mountain chains. During the war between the Sylvan and the Sidhe, the Dwarves were pit against the wrath of the Giants. The Giants in the Hallvardr Mountains live on in a comatose slumber to this day, but the Giants in other regions of the world were wiped out. However, due to the trouble had in certain ranges as compared to others, urged the building of underground highways to connect the different regions of Dwarven mountains. This was a unanimous decision to be done, but in the end, took a great deal of time to complete with the emergence of the Dwarven Civil Wars that arose after the fall of the Giants. Many felt that they should have aided the Sylvan in their fight as well, while others argued it wasn’t possible. The view of abandonment split their ties and since then, the Dwarves have been divided into separate kingdoms for different reasons, even after the roads connected their ranges together.

In Telluria, there is a larger amount of mountains than in Verdania, much less Silveria, Ivoria, or even the scattered islands in the middle of the ocean. Thus, there is a plethora of room and opening for further Dwarven development, as for now the Repeating History tale, and it’s so far planned sequel, involve Verdania and Silveria alone. And for now, that’s all I can think of, so I’ll end here for now. I hope to be including some info on the lesser known characters in my story soon, and that will include my Dwarves.

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More Science Pondering


Still on the desert in south-west Verdania, however I did branch out to the regions immediately around it. So, on the west and south of the desert, along the ocean coastline, there is some growth. Some grass, some palm trees and sparse clusters of bushes. There is rainfall in the coastal regions, thus placing the city of Tal’litse not technically in the desert, but in a somewhat temperate area prior to the desert. Either way, there is sand aplenty around the city. However, on the north border of the desert, up against the red rock mountains, there is more growth there than on the south or west. Here, the winds have brought in the ocean breezes and moisture, and oases are aplenty in the north. Spring water from the mountains help to leave the northern border of the desert somewhat more temperate. The east however has no growth. The springs deposit into the land further east, on the other side of the mountains, and the people have to make many trips into the mountain caverns to collect water for their villages.

The center of the desert is like Tatooine; endless dunes, no growth, no animals.

Beyond the mountains, what is there? Well, to the north, there is mostly sparse trees, with lots of open fields, till the rivers converge on a large lake known as Beast Lake. There, the foliage has grown close and thick. The sun shines on the trees, and the moisture has created plentiful plant growing trees. But, due to the plentiful leaves and close placement of trees, the growth does not continue for the whole tree, leaving the land underneath blanketed in shade. A jungle, with dense air, many rivers, and all the rest that comes with jungle terrain. This is where the, you guessed it, Jungle Elves live. Canopied homes built amidst the trees around the rivers and lake form their community.

On the eastern side, the rivers that come off the mountains curve northward to converge to Beast Lake as well, because there’s another set of mountains not too far off. With these mountains, the lands beyond decline in altitude. These mountains nearly close off and surround the land further to the east. With it’s lowland placement, and the near circling mountains, the land forms a tail-like penninsula on the south-east end of Verdania, that is called the Ebon Vale due to its thick marshland and dark wood pine trees littered amidst the plentiful rivers and lakes. The Ebon Vale is where the Marsh Elves live.

East of Beast Lake and it’s litter of rivers and jungle, the denseness of trees begins to peter out, and eventually, the trees vanish for a small portion of open fields bordering the eastern coast, north of the Ebon Vale. There, the Sea Elves live in beach bordering little huts, and have even populated a few small islands just off the coast of the eastern coast there.

Like to the east of Beast Lake, to the north of Beast Lake is another small region of open plains. The climate is still warm, but with less moisture in the air, the type of tree growth has shifted, and here, we have the Sylvan Wood which spans from west coast to east coast, just south of the Garnet Mountains. Here, in the Sylvan Woods, the Forest and High Elves live. Evergrove is the prime High Elf city, while the Forest Elves prefer to live in smaller congregations than a large city. Their largest home is that of the village that plays home to the Sylvan Vineleaf Festival, where they have a winery and vineyard. The Garnet Mountains forms the boundary between Human and Elven lands, and the Equator of this world is situated just south of the northernmost peaks of the Garnet Mountains.

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Pondering Science & Architecture


Topic: The Sand Elves

The Sand Elves are a key group of people in my writing that have been, as yet, fairly skimmed over because I wasn’t getting many ideas about them and their livelihood or culture. I mean, obviously, they’re a desert sect of Elves that live in the Litsrandir Desert in the south-west end of Verdania. Only recently –today in fact– did I start thinking about how the desert exists in an otherwise grassy, lush continent. I started thinking on how their region of the continent looks, specifically, and was reminded again about work on the maps of the worlds in my writing. I still lack the money to get Campaign Cartographer 3 and City Designer 3, and have danced around with other programs, so till I have the money for CC3, I doubt I’m going to have a map that satisfies me.

I’ve been reading Wheel of Time lately, and thoughts about the Aiel, admittedly, got me thinking about the Sand Elves. The ideas of sweat tents is interesting, but more importantly, it made me think… where do they get the water to pour on the hot rocks in the first place? And of course, that transferred to the Sand Elves. Where do they get their water? What is the scientific explanation for the desert in the middle of an otherwise lush land?

Tal'litse

 

 

 

 

 

 

 

 

 

So, here’s a quick pic I made of Tal’litse, and the surrounding villages, in the mid-west portion of the desert. Fractal Mapper is still a crappy program, and the demo version of such is very limiting. Anyway, the off-colored “hills” on the maps are intended to be dunes. So, on the south-west portion of Verdania, the desert borders the ocean. Since the winds coming off the ocean would bring in moisture, there is some growth in the desert in the west, and the Sand Elves constructed a canal to encircle the city of Tal’litse so that they could do something that is inspired by Star Wars. You guessed it, moisture farms. I had a lengthy discussion with myself (because at least I listen to me) over the credibility of such a thing in a world not as technologically advanced as the Star Wars universe. This is where the Aiel ideas came in. Perhaps they built specific “sweat” tents along the canal, in order to heat the water from the ocean (since drinking water with that much salt would kill a person) Heat the water, so that it evaporates. The gas form of the water would collect within glass tubes/pillars, and during the day, when the temperature plummets, it would return to water. The salt is collected in bins, and a during the night, the bins are switched out, so they can then swab, shake, or do whatever it is they need to do, to collect the water that, via condensation, is within those tubes. Of course, that’s just for drinking water, as there is no qualms in bathing or washing clothes in salt water.

There are other villages built along the coast, that would have smaller versions of this, sans the canal, as well. And then, there are some villages built along the eastern border of the desert, along the mountains that cover the other borders of the desert, where they gain water via “mines” where they tunnel into the mountains to get to the springs. Thus, the center of the desert is non-populated. No worries, the Sand Elves are the ONLY sand people here. =P Mainly, also, I was debating the materials used in this. Would they have had the ability to shape glass, to make the condensation tubes? Or would they have to rely on a non-transparent metal to collect the water, not knowing till they began collecting, whether or not there was any water to collect? Sure they had sand, and they use magic, so could magic create “spun” glass in lieu of engineering and other technology that does such?

Thus, the Litsrandir Desert is surrounded on two sides by mountains and the other two sides by ocean. Their water comes from springs or boiled and cleansed ocean water. The springs in the mountains create rivers that go north and east, instead of south and west, creating a portion of the lack of moisture in the south-west regions. The winds from the ocean also travel north and east, covering the north end of the desert mainly, but going beyond the desert, leaving a lack of moisture in this region.

I hope one day to have the money for CC3 so I can make better maps for my worlds, but felt like sharing the random place my mind went to today. Its only my constant though over how the world looks that I don’t forget how I want it to look. Still, I would feel more secure with being able to have a computer file to work with, that I could save and work on through changes in the future, as well as keep, for my own reasons. Anyway, if you have any thoughts on the scientific validity of these ideas, feel free to chime in. Or just random opinions, feel free to comment.

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