My post on Rift just a few minutes ago now has me thinking on WoW more. While I acclaim that Rift is nothing more than a copy of WoW, I will not say that WoW is without fault. Nothing is perfect. WoW is by far the most enjoyable and best game that I’ve played, but it still has it’s fault. Oddly enough, one of the things I dislike about WoW, though dislike more about other games, is the main reason they’re so popular.
i.e. … “if target = player character, then activate PvP class mechanics.” “if target = non-player character, then activate PvE class mechanics.”
Why is it not that simple? I’m sure there’s a logical, game programming reason why that can’t be done, but I’ve always wished it could be done. I can’t tell you how many times I’ve respecced a character because of PvP changes done in game that makes my PvE build worthless in a raid.
This, among other things, has been an inspiration for me to one day create my own game. WoW has been doing, so far, pretty much what I’ve wanted to do, which is take all the fun stuff from gaming, and leave out all the boring or stupid aspects. Still, there’s some stuff in WoW that I’d leave out. Anyway, that’s all I have to say for now on that matter.